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DirectedAcyclicGraph<ComputationStep> -> ParallelSpookyPebbleSchedule
Schedule reversible steps by interleaving parallel pebbling moves with temporary-phase-error measurements to trade off space and circuit depth.
Problem it solves
Sequential pebbling has high latency, while pure parallel pebbling cannot exploit measurement-based space reductions.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.