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SpatialLayout, List<TexturedMesh3D> -> PhysicsEnvironment
Import synthesized 3D meshes and populate them at designated coordinate matrices within a physics engine.
Problem it solves
Symbolic layout JSONs and individual meshes must be linked inside a physical simulation environment to run robot tasks.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.