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PipelineTasks -> OrchestratedStream
Dispatch pipeline phases (such as preprocessing, model inference, and rendering) across distinct hardware engines like CPU, GPU, and NPU to maximize throughput.
Problem it solves
Running all stages of an interactive application on a single processor creates resource contention and latency spikes.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.