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(SourceImage, BoundingBoxes, TextPrompt) -> InpaintedImage
Constrain latent-diffusion inpainting to regions defined by bounding box masks and textual/visual grounding tokens, preserving the unmasked background.
Problem it solves
Standard inpainting lacks precise object placement control and struggles to synthesize user-defined layout structures within empty regions.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.