Collected sources and patterns will appear here. Add from search, explore, or the patterns library.
List<Action> -> JointAction
Combine individual simultaneous decisions from multiple players into a single joint action to advance the game state.
Problem it solves
Simultaneous-move games require resolving multiple agents' concurrent actions into a single state transition.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.