Collected sources and patterns will appear here. Add from search, explore, or the patterns library.
Tuple[VideoFrames, ActionSequence] -> PredictedFutureVideo
Generate future video states conditioned on initial physical states and an incoming control action sequence.
Problem it solves
Passive future prediction cannot simulate the active physical interventions of agents in interactive control loops.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.