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GameObject3D -> LayoutWidget
Embed interactive 3D engine objects (meshes, particles, cameras) directly as layout leaf nodes within a 2D UI layout tree.
Problem it solves
Embedding dynamic 3D objects into standard 2D layout trees typically requires complex layer separation or heavy render-to-texture passes.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.