Collected sources and patterns will appear here. Add from search, explore, or the patterns library.
VideoFrames -> Tuple<SlowPathFrames, FastPathFrames>
Subsample a video stream at two distinct temporal strides to produce a low-frame-rate spatial path and a high-frame-rate temporal path.
Problem it solves
Combining high spatial detail and high temporal resolution uniformly across the network is computationally inefficient.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.