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Mesh3D, MaterialDescription -> TexturedMesh3D
Generate and apply customized PBR materials and textures onto a raw 3D mesh based on textual prompts.
Problem it solves
Synthesized 3D assets often lack the realistic textures and material properties required for sensor simulation.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.