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Mesh -> OptimizedTexturedMesh
Decimate a raw 3D mesh to a targeted maximum face budget and perform texture baking from synthesized view projections.
Problem it solves
Raw generated meshes are often over-tessellated and lack clean UV mapping required for downstream real-time engine integration.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.