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BatchedRolloutState -> SocketStream
Asynchronously stream physical trajectories and state arrays from a highly parallelized vectorized simulation runner to an independent visualization process over a local socket.
Problem it solves
Inline trajectory rendering pauses or significantly slows down batch simulation and training loops.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.