Collected sources and patterns will appear here. Add from search, explore, or the patterns library.
Coordinate -> List[Entity]
Retrieve all entities residing within a specified coordinate distance of a source point on a 2D grid, handling toroidal (wrapping) boundaries.
Problem it solves
Simulating local interactions requires rapid identification of nearby entities without executing a costly O(N^2) distance search.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.