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List<Vector3>, Transform3D, List<Vector3>, Transform3D -> bool
Test whether two rigid polyhedral shapes overlap by projecting their vertices onto potential separating axes.
Problem it solves
Hard particle Monte Carlo simulations require fast, precise collision/overlap detection for complex, non-spherical shapes.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.