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SceneConfig -> Tuple<Video, TrajectoryMetadata>
Simulate mechanical, fluidic, magnetic, or optical trajectories from scene configurations and render them into multi-view video frames.
Problem it solves
Generating physically accurate visual datasets across diverse domains requires unified rendering and simulation engines.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.