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Array<Vector3>, float -> CellNeighborList
Partition particle coordinates into spatial cells with an extra buffer distance to prune out-of-range pairwise interactions.
Problem it solves
O(N^2) pairwise force calculations are too computationally expensive for large particle simulations.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.