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SceneGraphDelta -> WebSocketFrames
Serialize and transmit only the modified nodes of a 3D simulation scene graph over WebSockets to update a remote viewer.
Problem it solves
Transmitting full 3D meshes and positions on every physics tick saturates network bandwidth during remote visualization.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.