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List<PhenomenonTemplate> -> SceneConfig
Generate multi-object 3D scene configurations with randomized physical properties (mass, friction, charge, viscosity) constrained by predefined physical phenomena templates.
Problem it solves
Manual scene creation for complex physics simulations does not scale and lacks the diversity needed for robust visual model training.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.