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Tuple[NodeMemory, AggregatedMessage] -> NodeMemory
Update the persistent, historical memory vector of a node using its current memory state and aggregated recent interaction messages via a recurrent cell.
Problem it solves
Static representations cannot capture the evolving, long-term state of nodes in streaming/dynamic systems.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.