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Tuple[NodeMemory, NodeMemory, TimeDelta, EdgeFeatures] -> InteractionMessage
Generate a dynamic interaction message from the source node's memory, destination node's memory, the elapsed time delta, and edge features.
Problem it solves
Raw interaction events lack historical context and temporal alignment needed for sequential memory updating.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.