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GlobalSchedule, Map<QubitID, ControlOffset> -> Map<QubitID, LocalTrajectory>
Takes a global annealing schedule and a map of target spatial offsets -> produces site-specific, localized control trajectories for targeted qubit subsets.
Problem it solves
Uniform global control lines on standard quantum annealers prevent localized, independent state manipulation.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.