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Set[Agent] -> Sequence[Agent]
Shuffle a set of simulation agents and execute their step functions sequentially at each time step to prevent order-of-execution bias.
Problem it solves
Simultaneous or fixed-order agent execution creates artificial patterns and path-dependent artifacts in simulations.
Consumes
Emits
The real projects this mechanism was found in. Attribution is the point — this is how the best teams actually do it.