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A browser-based 3D simulation of SpaceX's Starship vehicle, featuring a custom physics engine and rocket customization tools built on WebGL.
Defensibility
stars
4
IFT-X-V2 is a technical showcase for the author's ability to implement aerospace physics and 3D rendering without a traditional game engine. While technically impressive as a solo project, it lacks the quantitative signals of a viable open-source ecosystem, with only 4 stars and 0 forks over a two-year period. Its defensibility is minimal because the 'custom physics engine'—while a high-effort undertaking—does not outperform established libraries like Rapier.js or Havok, nor does it provide a unique data moat. The project exists in a niche dominated by commercial titles like Kerbal Space Program and Juno: New Origins (SimpleRockets 2). Frontier labs pose no threat as this is a specific entertainment/educational use case, but the project is highly susceptible to displacement by any developer using a more standard tech stack (Unreal/Unity) which would allow for faster iteration and higher fidelity. It is best characterized as a personal experiment or portfolio piece rather than a competitive platform.
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READINESS