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A 3D game engine specifically designed for real-time soft body physics simulation.
Defensibility
stars
23
forks
2
Jelly Engine is a stagnant personal project that serves as a technical demonstration of soft body physics integration within a custom 3D renderer. With only 23 stars and 2 forks over nearly three years, it lacks any meaningful adoption or community momentum. While soft body physics is a specialized niche, this project does not offer a novel breakthrough; it likely implements standard mass-spring systems or position-based dynamics (PBD) which are already available as highly optimized plugins for industry-standard engines like Unity (Obi Softbody) and Unreal Engine (Chaos Physics). The lack of recent updates (0.0 velocity) suggests the project is effectively abandoned. There is no moat here; any developer with a background in graphics programming could reproduce this level of functionality using existing libraries like NVIDIA PhysX 5.0, which now includes robust soft-body support.
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